An Interview with Red 5’s Scott Youngblood and Rob Garrett | Ten Ton Hammer


One of the main areas we’ve been focusing on is making the player feel more important. We want to give them the opportunity to effect the world in ways they never have been able to do before. When players play MMOGs, it’s all about their personal experiences, not about some sort of scripted content that’s included in the game. We’re aiming to provide an avenue for self-expression and self-importance that’s never been seen in an MMOG.


~ by reset3 on July 21, 2008.

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