Interview with Mark Kern of Red 5 Studios | MMORPG.com

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I really feel like we did a good job tailoring the beginning and middle parts of MMO gaming to broaden the appeal of these games, but in World of Warcraft, the end game is pretty much a mirror of Everquest’s raiding system. The encounters are much more interesting, and the instancing solves a lot of problems, but I just don’t feel there was really a concerted effort to create a broad based end game for “the rest of us.” I don’t think raiding is the right solution here. I’m much more inclined to favor PvP, but even that has its limits. The real issue is that our worlds are static, and they need to become much, much more dynamic.

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~ by reset3 on July 21, 2008.

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