Red 5 Studios: Interview with Mark Kern | WarCry


We actually tend to avoid MMO experience. World of Warcraft did not have a fleet of experienced MMO developers, in fact, almost all of us were brand new to the genre. And I think that helped. MMOs had been steeped in a tradition of do’s and don’ts that didn’t sit well with what we wanted to do. It’s hard to imagine now, but grinding, long leveling times and steep death penalties were considered essential to MMO design. If you want to innovate, you need fresh thought, and that’s what we accomplish by recruiting people from other, related industries.


~ by reset3 on July 21, 2008.

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