PAX 2008: Designing Virtual Worlds Panel | The Escapist


In looking at what players can affect, you can’t give them total control or it will be chaos. They said what must be changeable is what is important. The less important aspects can be static. Also the degree of permenancy should be relative to the number of people required and the time and effort involved. A single player spending a few hours one evening won’t make much of a lasting effect, but a hundred players working in concert should be able to make a long term impact on a world and a whole server acting in conjunction should be able to cause permanent change.


~ by reset3 on September 2, 2008.

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