Interview: Red 5’s Stealthy Plans, Upcoming MMO | Gamasutra


It’s pretty much on the face. We want players to actually change the state of the game over time. Time is a very important concept to our game. We play with it in any number of ways. It is probably our key form of persistence, more than, say, geography, which kind of ties back into your content question. It’s more about how this world evolves over time, versus how big your world might be. I think, it’s all about what you do with it.

In that way, it’s a little bit more information about what we’re talking about, but we really can’t be more specific until the announcement.


~ by reset3 on December 24, 2008.

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